Unique IDs | Verse Made Simple
Unique IDs | Verse Made Simple
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Details
Manage unique player IDs for your UEFN maps with our "Unique IDs | Verse Made Simple" module. Designed for creation of unique identifiers within your game which you can use to manage specific players for:
- Admin role assignment
- Ban players
- Special rewards
- And more!
Perfect for: Adventure/Story maps, Roleplay (RP) scenarios, and Mini-game/Party hubs
Features & Benefits
- Effortless Integration: Quickly incorporate unique ID generation into your projects with minimal setup, allowing you to focus on creativity and gameplay.
- Versatility Across Genres: Whether you're crafting a sprawling adventure or an immersive roleplay experience, our module adapts seamlessly to your needs.
- Reliability and Precision: Built with robust Verse code, the system ensures that each identifier is truly unique, eliminating conflicts and enhancing game logic.
Project Outline
Content/ ├── ban_unique_id_device.verse ├── README.md └── unique_id_device.verse
Frequently Asked Questions
What is a Unique ID and why would I need one?
Fortnite does not give you a permanent number you can save for each player. This device generates one the first time a player joins and saves it, so you can recognise the same player later for admin roles, bans or rewards.
Does the ID survive between sessions?
Yes, as long as persistence is enabled for your island. The ID is stored in a persistable player record and reused on every later visit.
How do I ban someone?
Read their ID from the log, add it to the Banned IDs list on the Ban device, and link the same Player Spawners. Banned players are sent to the lobby when they join and a trigger fires so you can add your own response.
Do I need to write code?
Not for assigning IDs or banning. Showing a player's ID on screen, or using it in your own systems, is done from Verse with the provided functions.
I already save player data in my island. Will this conflict?
It can. A project can only have one persistable player map, so the README explains how to merge the Unique ID field into your existing player data class.
NOTE: This module is provided free of charge, empowering all developers to improve their projects without cost barriers.