Skip to product information
1 of 6

Tic Tac Toe Minigame

Tic Tac Toe Minigame

Regular price $55.00 USD
Regular price Sale price $55.00 USD
Sale Sold out
Shipping calculated at checkout.
Save/bookmark this page link/url for future downloads of files. You can also access file by login to your account.

Downloadable files along with this product

    No files to download


    Details

        This Tic Tac Toe Hacking Minigame Module lets you add more fun to your UEFN maps. Configure the game's style with editable properties right from UEFN editor, react to game events by subscribing to triggers, and more!

        You can set your own meshes and materials to match your world’s visual style.

        Perfect for: Chill maps, RPGs, or to simply add more activities to your lobbies!

        Overview

        The tictactoe_manager.verse handles board setup, turn logic, win detection, timing, and cleanup for every match. Board visuals can be adjusted through editable configuration settings.

        Key Features

        • Classic Tic Tac Toe Logic
          Fully handled turn order, win conditions, and draw detection with clean separation between game logic and UI.
        • Configurable Boards & UI
          Swap in your own cell textures, adjust colors, and style the grid to match your environment using editable configuration files or device settings.
        • Multiplayer or Solo Ready Locations
        • Editable Trigger Locations

        Project Structure

        Content/
        └── TicTacToeModule/
            ├── Blueprints/
            │   ├── BP_EmptyProp.uasset
            │   ├── BP_OPiece.uasset
            │   ├── BP_PieceSpawnLocation.uasset
            │   └── BP_XPiece.uasset
            │   
            ├── Materials/
            │   ├── M_DefaultColor.uasset
            │   ├── M_OColor.uasset
            │   ├── M_Red.uasset
            │   └── M_XColor.uasset
            │   
            ├── Meshes/
            │   ├── o_piece_0073112A.uasset
            │   ├── x_piece_DEEA7EE7.uasset
            │   └── x_piece_part_9D992E2B.uasset
            │   
            ├── ai_player.verse
            ├── board_controller.verse
            ├── board_display.verse
            ├── board.verse
            ├── cell.verse
            ├── custom_types.verse
            ├── tictactoe_manager.verse
            └── utilities.verse
        

        Frequently Asked Questions

        Does Tic Tac Toe need UEFN?

        Yes. The board logic runs in Verse, so it has to be added and built in UEFN.

        Can I play against the computer?

        Yes. Flip the connected Switch device to AI mode and a single player takes X while the computer plays O. Each game randomly uses either an easy opponent that plays at random or an unbeatable one.

        Is the board included?

        The X and O piece props, the highlight materials and the meshes are included. You lay out the nine cell positions and the Trigger devices players step on to make a move.

        How many devices do I need to set up?

        Around 34 for one board: nine Trigger devices per player for the cells, two join Buttons, two forfeit Buttons, three Teleporters, a Timer, a HUD Message device, a Switch for AI mode, two Player Reference devices and nine cell props, plus optional output triggers. Each extra board needs its own manager and device set.

        What happens if a player walks away mid-game?

        The other player wins when the turn timer runs out, which is 30 seconds by default and adjustable in the Details panel. A player can also give up with the forfeit button.

        NOTE: Level design is not included—this package provides the code and logic system only. The code is sold as-is. Updates and bug fixes may be provided but are not guaranteed.

        View full details

        Join our server!

        Get support, ask questions or suggest ideas for new code!