Tic Tac Toe Minigame
Tic Tac Toe Minigame
Couldn't load pickup availability
Downloadable files along with this product
No files to download
Details
This Tic Tac Toe Hacking Minigame Module lets you add more fun to your UEFN maps. Configure the game's style with editable properties right from UEFN editor, react to game events by subscribing to triggers, and more!
You can set your own meshes and materials to match your world’s visual style.
Perfect for: Chill maps, RPGs, or to simply add more activities to your lobbies!
Overview
The tictactoe_manager.verse handles board setup, turn logic, win detection, timing, and cleanup for every match. Board visuals can be adjusted through editable configuration settings.
Key Features
-
Classic Tic Tac Toe Logic
Fully handled turn order, win conditions, and draw detection with clean separation between game logic and UI. -
Configurable Boards & UI
Swap in your own cell textures, adjust colors, and style the grid to match your environment using editable configuration files or device settings. - Multiplayer or Solo Ready Locations
- Editable Trigger Locations
Project Structure
Content/
└── TicTacToeModule/
├── Blueprints/
│ ├── BP_EmptyProp.uasset
│ ├── BP_OPiece.uasset
│ ├── BP_PieceSpawnLocation.uasset
│ └── BP_XPiece.uasset
│
├── Materials/
│ ├── M_DefaultColor.uasset
│ ├── M_OColor.uasset
│ ├── M_Red.uasset
│ └── M_XColor.uasset
│
├── Meshes/
│ ├── o_piece_0073112A.uasset
│ ├── x_piece_DEEA7EE7.uasset
│ └── x_piece_part_9D992E2B.uasset
│
├── ai_player.verse
├── board_controller.verse
├── board_display.verse
├── board.verse
├── cell.verse
├── custom_types.verse
├── tictactoe_manager.verse
└── utilities.verse
NOTE: Level design is not included—this package provides the code and logic system only. The code is sold as-is. Updates and bug fixes may be provided but are not guaranteed.
Share