Tic Tac Toe Minigame
Tic Tac Toe Minigame
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Details
This Tic Tac Toe Hacking Minigame Module lets you add more fun to your UEFN maps. Configure the game's style with editable properties right from UEFN editor, react to game events by subscribing to triggers, and more!
You can set your own meshes and materials to match your world’s visual style.
Perfect for: Chill maps, RPGs, or to simply add more activities to your lobbies!
Overview
The tictactoe_manager.verse handles board setup, turn logic, win detection, timing, and cleanup for every match. Board visuals can be adjusted through editable configuration settings.
Key Features
-
Classic Tic Tac Toe Logic
Fully handled turn order, win conditions, and draw detection with clean separation between game logic and UI. -
Configurable Boards & UI
Swap in your own cell textures, adjust colors, and style the grid to match your environment using editable configuration files or device settings. - Multiplayer or Solo Ready Locations
- Editable Trigger Locations
Project Structure
Content/
└── TicTacToeModule/
├── Blueprints/
│ ├── BP_EmptyProp.uasset
│ ├── BP_OPiece.uasset
│ ├── BP_PieceSpawnLocation.uasset
│ └── BP_XPiece.uasset
│
├── Materials/
│ ├── M_DefaultColor.uasset
│ ├── M_OColor.uasset
│ ├── M_Red.uasset
│ └── M_XColor.uasset
│
├── Meshes/
│ ├── o_piece_0073112A.uasset
│ ├── x_piece_DEEA7EE7.uasset
│ └── x_piece_part_9D992E2B.uasset
│
├── ai_player.verse
├── board_controller.verse
├── board_display.verse
├── board.verse
├── cell.verse
├── custom_types.verse
├── tictactoe_manager.verse
└── utilities.verse
Frequently Asked Questions
Does Tic Tac Toe need UEFN?
Yes. The board logic runs in Verse, so it has to be added and built in UEFN.
Can I play against the computer?
Yes. Flip the connected Switch device to AI mode and a single player takes X while the computer plays O. Each game randomly uses either an easy opponent that plays at random or an unbeatable one.
Is the board included?
The X and O piece props, the highlight materials and the meshes are included. You lay out the nine cell positions and the Trigger devices players step on to make a move.
How many devices do I need to set up?
Around 34 for one board: nine Trigger devices per player for the cells, two join Buttons, two forfeit Buttons, three Teleporters, a Timer, a HUD Message device, a Switch for AI mode, two Player Reference devices and nine cell props, plus optional output triggers. Each extra board needs its own manager and device set.
What happens if a player walks away mid-game?
The other player wins when the turn timer runs out, which is 30 seconds by default and adjustable in the Details panel. A player can also give up with the forfeit button.
NOTE: Level design is not included—this package provides the code and logic system only. The code is sold as-is. Updates and bug fixes may be provided but are not guaranteed.
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This program takes Tic-Tac-Toe to the next level with instant response times and algorithms that ensure a flawless, error-free gaming experience.
Purchasing this product was a secure and transparent process. The seller is professional, delivers exactly what is promised, and provides peace of mind through great support.
What seems like a simple minigame becomes highly addictive thanks to the software's fluidity and sleek interface. Without a doubt, it’s the best technical version I’ve ever used.
Conclusion:
If you’re looking to optimize your matches with high-quality software and a trustworthy seller, look no further. Highly recommended purchase.