Respawn Spectators Creative Device
Respawn Spectators Creative Device
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Details
Bring everyone who was eliminated back into the game with one trigger. The Respawn Spectators Creative Device finds every player who is currently spectating and respawns them at your teleporters, ready for the next round.
Perfect for: round resets, second-chance mechanics, revive events and any custom game flow where eliminated players sit out until you bring them back.
What Problem It Solves
- Fortnite has no single action that respawns all spectators at once.
- You want eliminated players to spectate during a round, then all return together at a location you choose.
How It Works
Spectating is controlled with classes. Players are put in a class with Spawn Limit 1, so when they are eliminated they do not respawn and watch the others instead. When the Respawn Spectators trigger fires, the device respawns each spectating player at one of your teleporters, switches them to a class with Spawn Limit 0 so they can respawn again, then switches them back to the spectator class for the next elimination.
Setup
- Copy
respawn_spectators.verseinto your project and run Verse > Build Verse Code. - In a Class Designer, create one class with Spawn Limit 1 and one with Spawn Limit 0, and place a Class and Team Selector for each.
- Place the device. Link the selectors to Spectator Class Selector (limit 1) and No Spawn Limit Class Selector (limit 0).
- Add your Teleporters to Respawn Teleporters and a Trigger to Respawn Spectators Trigger.
- Fire the trigger from a Round Settings device, a Timer or a Button when the next round starts.
Settings
- Respawn Spectators Trigger: respawns all spectators when activated.
- Respawn Teleporters: teleporters used as respawn points.
- Spectator Class Selector: class with Spawn Limit 1.
- No Spawn Limit Class Selector: class with Spawn Limit 0.
Project Outline
Content/ ├── respawn_spectators.verse └── README.md
Frequently Asked Questions
What does Respawn Spectators do?
When its trigger fires, every player who is currently eliminated and spectating is respawned at one of your teleporters. Useful for bringing everyone back for a new round.
Why do I need two Class Selectors?
One class with Spawn Limit 1 forces eliminated players into spectating; one with Spawn Limit 0 lets them come back. The device switches players between them when it respawns them.
Do I need code?
No. Link the trigger, the teleporters and the two Class and Team Selectors in the Details panel.
Does it need UEFN?
Yes. It is a Verse device.
NOTE: This device is provided free of charge. The code is provided as is; updates and bug fixes may be released but are not guaranteed.
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