Musical Chairs Minigame
Musical Chairs Minigame
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Details
This Musical Chairs Minigame lets you create fast-paced games in your Verse projects. Configure how chairs are managed, how rounds progress, and how music plays so you can focus on crafting fun, engaging Musical Chairs minigame areas. You can swap in your own chair meshes, teleport locations, and music tracks to match the look and feel of your world.
Perfect for: carnival maps, party hubs, elimination challenges, or any scenario where quick-reaction gameplay adds tension. It’s easy to extend, theme, and integrate.
Overview
The musical_chairs_manager.verse
handles player tracking, round timing, seating detection, elimination, and cleanup for every game. Adjust per-round delays, music durations, sit-check windows, and teleport transforms using editables directly in UEFN. Core states such as MusicOn
, MusicOff
, and RoundEnded
are defined in utilities.verse
for easy integration with your own systems.
Key Features
-
Custom Chair Behavior
Each chair is set up in acustom_chair.verse
class to handle show/hide via teleporting between origin and hidden transforms. -
Round Lifecycle & Elimination
musical_chairs_manager.verse
orchestrates music start/stop with random durations, detects which agents fail to sit, removes one player per round, and cleans up for the next loop. -
Playing Zone, Barrier & Teleporter
Drop in a Mutator Zone to define your play area, then add a teleporter to eject eliminated players automatically and a barrier device to contain gameplay within an area. -
Event Hooks
Tap into events likeRoundEnded
,GameCompleted
, andGameCancelled
to show your own HUD Widget Blueprints, VFX, etc.
Project Structure
Content/ ├── Scripts/ │ ├── CoreModule/ │ │ └── utilities.verse │ │ │ └── MusicalChairsModule/ │ ├── custom_chair.verse │ ├── musical_chairs_manager.verse │ └── utilities.verse │ └── README.md
NOTE: Level design is not included—this package provides the code and logic system only. The code is sold as is. Updates to the code and bug fixes can be obtained but aren't guaranteed.
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