Skip to product information
1 of 1

Musical Chairs Minigame

Musical Chairs Minigame

Regular price $25.00 USD
Regular price Sale price $25.00 USD
Sale Sold out
Save/bookmark this page link/url for future downloads of files. You can also access file by login to your account.

Downloadable files along with this product

    No files to download


    Details

        Unlock the excitement of fast-paced, reaction-driven gameplay with our Musical Chairs Minigame! Set up thrilling Musical Chairs games with customizable chair management, round progression, and music to perfectly match your unique world and keep players on the edge of their seats.

        What's New in Version 1.1.0

        Enhanced gameplay with improved round timing and player tracking, ensuring a more seamless and engaging experience for your players. The latest update introduces new event hooks, offering greater flexibility.

        Perfect for:

        Chill maps, party hubs, elimination challenges, and more! It’s easy to extend, theme, and integrate.

        Overview

        The musical_chairs_manager.verse handles player tracking, round timing, seating detection, elimination, and cleanup for every game. Adjust per-round delays, music durations, sit-check windows, and teleport transforms using editables directly in UEFN. Core states such as MusicOn, MusicOff, and RoundEnded are defined in utilities.verse for easy integration with your own systems.

        Key Features

        • Custom Chair Behavior
          Each chair is set up in a custom_chair.verse class to handle show/hide via teleporting between origin and hidden transforms.
        • Round Lifecycle & Elimination
          musical_chairs_manager.verse orchestrates music start/stop with random durations, detects which agents fail to sit, removes one player per round, and cleans up for the next loop.
        • Playing Zone, Barrier & Teleporter
          Drop in a Mutator Zone to define your play area, then add a teleporter to eject eliminated players automatically and a barrier device to contain gameplay within an area.
        • Event Hooks
          Tap into events like RoundEnded, GameCompleted, and GameCancelled to show your own HUD Widget Blueprints, VFX, etc.

        Project Structure

        Content/
        ├── CoreModule/
        │   ├── custom_tick.verse
        │   └── utilities.verse
        ├── MusicalChairsModule/
        │   ├── Scripts/
        │   │   ├── custom_chair.verse
        │   │   ├── musical_chairs_manager.verse
        │   │   ├── musical_chairs_widget.verse
        │   │   ├── utilities.verse
        │   │   └── victory_message_widget.verse
        │   └── Widgets/
        │       ├── UW_MusicalChairs.uasset
        │       └── UW_VictoryMessage.uasset
        ├── CHANGELOG.md
        └── README.md
        

        NOTE: Level design is not included—this package provides the code and logic system only. The code is sold as is. Updates to the code and bug fixes can be obtained but aren't guaranteed.

        View full details

        Join our server!

        Get support, ask questions or suggest ideas for new code!