Last Standing Rounds System
Last Standing Rounds System
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Details
This Custom Rounds Bundle delivers both Last Team Standing and Last Player Standing Modules in one package. Each sits in its own folder, letting you choose between squad-based or free-for-all elimination modes—without relying on Fortnite’s built-in round-ending devices. Complete control over round flow, player progression, and game-end conditions. Simple to integrate, easy to customize, and built for developers who want full control over their game’s round logic from a solid starting point.
Perfect for: free-for-all, elimination, survival‐style, or team-based shooter and tournament game modes.
Overview
This Custom Rounds System bundle includes two modules designed for fast-paced elimination gameplay:
– Last Team Standing: Teams battle until only one remains. After each round, all players respawn at their Start Round Teleporters and the next round begins immediately. The match ends when a team hits its Target Wins or Max Rounds.
– Last Player Standing: Individuals compete until only one player is left. Rounds restart with all players respawning, and the match concludes once a player reaches their Target Wins or the Max Rounds is reached. All players are then sent to the End Game Teleporter.
Key Features
Last Team Standing Wins
Each round ends when only one team has surviving players.
Last Player Standing Wins
Each round ends when only one player remains alive.
Target Win Tracking
Define how many rounds a team or player needs to win the match. The match concludes when the target is met or Max Rounds is reached.
Player/Team Count Flexibility
Works seamlessly with any number of players or teams.
Start/End Game and Round Triggers
Hook into editable triggers for cinematics, lighting changes, sounds, or custom logic on round start/end.
HUD Messages
Display custom win/lose messages to round winners and other players for both individual rounds and the entire match.
Class Selectors & Spectators
Use class-and-team selectors to respawn eliminated players as spectators, adjust attributes, and manage spectator UI.
Flexible Teleportation Setup
Includes teleporters for Lobby, Arena, Spectator Area, and End Game transitions.
Project Outline
Content/
├── LastPlayerStanding/
│ ├── CoreModule/
│ │ ├── agent_spawner_manager.verse
│ │ ├── game_loop.verse
│ │ ├── game_manager.verse
│ │ ├── game_stats.verse
│ │ └── utilities.verse
│ │
│ ├── SpectatorModule/
│ │ ├── hud_configuration.verse
│ │ ├── spectator_ui.verse
│ │ ├── spectators_manager.verse
│ │ └── utilities.verse
│ │
│ ├── StormModule/
│ │ └── storm_manager.verse
│ │
│ ├── UIModule/
│ │ └── utilities.verse
│ │
│ └── VersePersistenceModule/
│ ├── stats_persistence.verse
│ └── utilities.verse
│
└── LastTeamStanding/
├── CoreModule/
│ ├── agent_spawner_manager.verse
│ ├── game_loop.verse
│ ├── game_manager.verse
│ ├── game_stats.verse
│ └── utilities.verse
│
├── CustomTeamsModule/
│ ├── custom_team.verse
│ ├── custom_teams_manager.verse
│ └── utilities.verse
│
├── SpectatorModule/
│ ├── hud_configuration.verse
│ ├── spectator_ui.verse
│ ├── spectators_manager.verse
│ └── utilities.verse
│
├── StormModule/
│ └── storm_manager.verse
│
├── UIModule/
│ └── utilities.verse
│
├── VersePersistenceModule/
│ ├── stats_persistence.verse
│ └── utilities.verse
│
└── README.md
NOTE: Level design is not included—this package provides the code and logic system only. The code is sold as is. Updates and bug fixes may be available but aren’t guaranteed.
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