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Instant Respawn Creative Device

Instant Respawn Creative Device

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    Details

        Skip the spectator screen. The Instant Respawn Creative Device respawns eliminated players straight away at one of your teleporters, or at a fallback location, and lets you switch the behaviour on and off during the game.

        Perfect for: fast-paced deathmatch, practice arenas, minigames where sitting out is no fun, and modes that alternate between respawn and elimination phases.

        What Problem It Solves

        • Standard respawn timers and spawn pads give you little control over where and when players come back.
        • Switching between "respawn instantly" and "sit out until the round ends" mid-game without changing island settings.

        How It Works

        Registered players have their elimination event watched. When one is eliminated while the linked Switch is on, the device respawns them at a random Teleporter from Respawn Teleporters, or at Fallback Respawn Transform if none is set, using two classes: one with Spawn Limit 0 to allow the respawn and one with Spawn Limit 1 to make them spectate on their next elimination. Turn Should Player Spectate On Next Elimination off to keep them respawning forever.

        Setup

        1. Copy instant_respawn_device.verse into your project and run Verse > Build Verse Code.
        2. In a Class Designer, create a class with Spawn Limit 1 and one with Spawn Limit 0, and place a Class and Team Selector for each.
        3. Place the device and link the selectors, a Switch device, your Teleporters and a Trigger for Add Agent Trigger.
        4. Fire the Add Agent Trigger for each player when they join, for example from a Player Spawner. From Verse you can call AddAgent instead.

        Settings

        • Should Respawn Switch: respawns only happen while this switch is on.
        • Respawn Teleporters: respawn points chosen at random.
        • Fallback Respawn Transform: used when no teleporters are set.
        • Spectator Class Selector and No Spawn Limit Class Selector: the Spawn Limit 1 and 0 classes.
        • Should Player Spectate On Next Elimination: on by default.
        • Add Agent Trigger: registers the triggering player.

        Project Outline

        Content/
        └── instant_respawn_device.verse
        

        Frequently Asked Questions

        What does Instant Respawn do?

        When a registered player is eliminated and would normally go into spectating, it respawns them right away at one of your teleporters, or at a fallback location if none is set.

        How do players get registered?

        Fire the Add Agent Trigger for each player, for example from a trigger at the start of the game. If you write Verse you can call AddAgent directly instead.

        Why do I need two Class Selectors?

        The device uses a class with Spawn Limit 1 to put eliminated players into spectate, and a class with Spawn Limit 0 to let them respawn again. Create both in a Class Designer, set those limits, and link the matching Class and Team Selector devices.

        Can I turn it off during the game?

        Yes. Link a Switch device; respawns only happen while the switch is on.

        Does it need UEFN?

        Yes. It is a Verse device.

        NOTE: This is a plug-and-play device that requires no additional coding. The device is sold as-is and updates may be available but are not guaranteed.

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