Game Waypoints
Game Waypoints
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Details
Guide players during quests or tutorials with flying orbs that trace a path to where you want them to go next. Don't let your players get lost! With the Game Waypoints system, you can transform your Unreal Editor for Fortnite maps into immersive experiences. This gameplay tool allows you to strategically place customizable waypoints, enhancing player engagement and ensuring a smoother gameplay journey.
Perfect for: Adventure/Story Maps, Escape Rooms, Roleplay (RP), Parkour, and Exploration-based Gameplay
Key Features
- Customizable Waypoints: Easily add and edit waypoints to fit the unique path of your map. Tailor each point to craft a seamless journey for players.
- Intuitive Navigation: Players will appreciate clear directions and a guided experience, reducing frustration and enhancing enjoyment.
- Enhanced Engagement: Encourage exploration and discovery by integrating waypoints that lead to hidden areas or special rewards.
Files
Content/
└── WaypointIndicatorModule/
├── Prefabs/
│ ├── P_Waypoint.uasset
│ ├── P_WaypointIndicatorComponent.uasset
│ ├── P_WaypointOrb.uasset
│ ├── P_WaypointPath.uasset
│ └── P_WaypointVisual.uasset
├── custom_types.verse
├── README.md
├── waypoint_component.verse
├── waypoint_indicator_component.verse
├── waypoint_orb.verse
├── waypoint_path_component.verse
└── waypoint_registry.verse
Frequently Asked Questions
What do Game Waypoints do?
They guide a player along a route with a stream of glowing orbs and optional markers at each waypoint. Each player only sees the trails active for them, so you can show a tutorial path to one person and nothing to everyone else.
How do I author a route?
Drop P_Waypoint entities in order, create a P_WaypointPath with a Path ID listing those waypoints, and register the path on the single P_WaypointIndicatorComponent in your level. Activate it with a trigger or from Verse.
Do I need to write code?
No. Wire a Trigger device to a path's Activate and Deactivate fields and the trail runs for the triggering player. A Verse API is available if you want to start trails from your own scripts or guide to any position.
Can I change the look and speed?
Yes. Orb speed, spawn interval, how many orbs are alive at once, appearance and arrival animations, and when the trail stops near the destination are all editable, as defaults or per path. Put your own mesh or VFX inside P_WaypointVisual for the markers.
Does it need UEFN?
Yes. It is built on Scene Graph entities and prefabs, which only exist in UEFN.
NOTE: This module requires basic familiarity with Unreal Editor for Fortnite (UEFN) and assumes you have a fundamental understanding of Verse code.