Damage Agent Creative Device
Damage Agent Creative Device
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Details
Deal a set amount of damage to whoever activates a trigger. The Damage Agent Creative Device listens to a Trigger device and damages the player or NPC that fired it, so anything that can fire a trigger, a volume, a timer, a button, becomes a hazard or an instant elimination.
Perfect for: traps, kill zones, boss arenas, out-of-bounds penalties and testing tools.
What Problem It Solves
- Apply an exact damage amount from any trigger source without building a Damage Volume for each spot.
- Eliminate a player instantly: the default amount is 10,000,000, which no health or shield survives.
- Damage NPCs such as guards and creatures the same way as players.
How It Works
The device subscribes to the Trigger device's Triggered event. When it fires with a player or NPC, the device reads that character and applies Damage Amount to it. If the trigger fires without a character, nothing happens and a warning is written to the log so you can spot miswired devices.
Setup
- Copy
damage_agent.verseinto your project's Verse folder. - Go to Verse > Build Verse Code so the device appears in the Content Browser.
- Place the Damage Agent device in your island.
- Assign a Trigger device to Damage Trigger and set Damage Amount.
- Drive the trigger from any other device: a Volume when a player enters, a Timer, a Button.
Settings
- Damage Trigger: the Trigger device that starts the damage.
- Damage Amount: damage applied per activation, 10,000,000 by default.
Project Outline
Content/ ├── damage_agent.verse └── README.md
Frequently Asked Questions
What does the Damage Agent device do?
Whenever the linked Trigger fires, the player or NPC that activated it takes the damage amount you set.
Can I use it to eliminate players instantly?
Yes. The default damage is 10,000,000, which eliminates anyone. Lower Damage Amount for a hazard that only hurts.
Does it work on NPCs?
Yes, as long as the trigger is activated by a character. If a device fires the trigger with no character involved, nothing happens.
How do I set it up?
Copy the file into your project, build Verse code, place the device, link a Trigger device and set Damage Amount. Drive the trigger with any other device, such as a volume or a timer.
Does it work in Creative 1.0?
No. It needs UEFN.
NOTE: This device is provided free of charge. The code is provided as is; updates and bug fixes may be released but are not guaranteed.
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