Color Switch Minigame
Color Switch Minigame
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Details
ColorSwitch is a fast-paced color tile survival minigame for UEFN / Fortnite Creative. Each round, players must quickly move to the correct colored tile, or be eliminated when the wrong tiles disappear or drop away.
The entire system is configurable through editable properties, letting you control pacing, difficulty, visuals, and effects directly from the UEFN editor.
Perfect for: Party maps, social hubs, elimination games, warm-up arenas!
Overview
The color_switch_manager.verse orchestrates the full game flow: player entry, countdown, round progression, random safe color selection, tile effects, eliminations, and victory handling. The system supports solo testing, difficulty scaling, intro cinematics, and per-player HUD feedback.
Key Features
-
Classic Color Survival Gameplay
Players must stand on the correct color each round to survive. Incorrect tiles flicker, hide, or drop, eliminating players who choose poorly. -
Fully Configurable Timing & Difficulty
Control round lengths, shuffle speed, flicker duration, and difficulty scaling as rounds progress. -
Dynamic Tile Effects
Enable flickering warnings, instant hiding, or physical tile drops using keyframed animations. -
Per-Player HUD Widget
Built-in UI shows countdowns, game state, and the active safe color for each player. -
Multiplayer & Solo Ready
Supports full multiplayer sessions and a solo mode for testing and iteration. -
Intro Cinematic & Victory Screen
Optional cinematic at game start and a clean victory screen displaying the winner. -
Device-Driven & Editor Friendly
Uses standard UEFN devices (volumes, teleporters, buttons, cinematics) wired through editable properties.
Project Structure
Content/
├── ColorSwitchModule/
│ ├── Materials/
│ │ └── M_ColorTile.uasset
│ │
│ ├── Meshes/
│ │ ├── colormap1.uasset
│ │ └── squarehqplate4x4.uasset
│ │
│ ├── Prefabs/
│ │ └── P_ColorTile.uasset
│ │
│ ├── Scripts/
│ │ ├── color_config.verse
│ │ ├── color_switch_manager.verse
│ │ ├── color_switch_widget.verse
│ │ ├── color_tile_component.verse
│ │ ├── utilities.verse
│ │ └── victory_message_widget.verse
│ │
│ ├── Widgets/
│ │ ├── UW_ColorSwitch.uasset
│ │ └── UW_VictoryMessage.uasset
│ │
│ ├── CHANGELOG.md
│ ├── modules.verse
│ └── README.md
│
├── CoreModule/
│ └── custom_tick.verse
│
└── Utilities/
└── utilities.verse
NOTE: Level design and tile meshes are not included. This package provides the complete Verse logic system only. Tiles, devices, and layout must be placed in your map. The code is sold as-is. Updates and bug fixes may be provided but are not guaranteed.
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