Codes Pinpad
Codes Pinpad
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Details
Unlock the potential of your Fortnite Creative maps with the Pinpad Codes! Designed to add an extra layer of interactivity and challenge, this module allows players to engage with a customizable pinpad system. Perfect for creators looking to enhance their gameplay with secure access points, puzzles, and much more. Dive into new creative possibilities today!
Perfect for: Custom Weapons, Rewards, Escape Rooms, Adventure/Story Maps, Puzzle Challenges, Roleplay (RP)
Features & Benefits
- Customizable Pinpad: Easily configure the pinpad settings to fit your map's theme and difficulty level.
- Secure Access: Use the pinpad to create secure areas or unlock secret passages, adding depth to your maps.
- Interactive Gameplay: Enhance player engagement with interactive elements that require problem-solving and strategy.
- Challenge & Reward: Set up challenges that reward players for correctly solving pinpad codes, encouraging exploration and replayability.
Project Outline
Frequently Asked Questions
What does the Pinpad do?
A player opens an on-screen numeric keypad from a button or trigger, types a code and confirms. A correct code fires that code's success trigger, for example to open a door, and shows a granted message. A wrong code fires a fail trigger.
Can a code be used only once per player?
Yes. Each code has an Accept Only Once option, and used codes are remembered per player across sessions. Regrant On Join re-fires the success trigger when the player returns, for rewards that must be re-applied each session.
How many codes can I add, and do I need code?
Any number. Each code, its trigger, messages and options are entries in the Codes list in the Details panel. Verse is only needed if you want reusable code classes.
Can I change the look?
Yes. Text and feedback colours, masked input, maximum digits (6 by default) and the auto-close timeout (30 seconds) are editable, and the UMG widgets can be restyled.
Does it depend on anything else?
It needs the included Core Module and Verse Persistence Module in the project, and persistence enabled on your island for the one-time and rejoin features. It needs UEFN.
NOTE: This module requires basic knowledge of Verse coding and UEFN to implement effectively. Ensure compatibility with your existing game systems before purchase.