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Agent Grabber Module

Agent Grabber Module

Regular price $9.99 USD
Regular price $20.00 USD Sale price $9.99 USD
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    Details

        This Agent Grabber Module adds a player carrying mechanic to your UEFN maps. One player can pick up and carry another, creating new gameplay dynamics for cooperative puzzles, capture modes, or chaotic party games. Carried players follow smoothly with customizable offsets, and can attempt to shake free through configurable escape mechanics.

        A grab-and-carry system lets you create interactions between players beyond combat or scoring, encouraging teamwork, sabotage, or playful chaos in your experiences.


        Perfect for: hide-and-seek modes, cooperative puzzles, team-based minigames, party games, or any map where carrying players adds tension or fun.

        Overview

        The agent_grabber_device.verse manages the full grab-and-carry lifecycle: it links carrier and carried players, applies positional offsets, enforces escape attempts, and coordinates appearance/pose updates through Agent Kits. Each kit combines UEFN devices (props, character devices, triggers, and controllers) to visually represent and move carried players in your map.

        Key Features

        Player Grabbing
        One player can grab and carry another using an interactive Button Device and linked kit setup.

        Escape Mechanic
        Carried players can shake to escape after a set number of attempts, with configurable cooldowns.

        Smooth Following
        Customize the carried player’s offset (X, Y, Z) for clean alignment and immersion.

        Input System
        Separate controls for both carrier and carried player. Carriers can force release, while carried players can attempt escape.

        Kit Management
        Support for multiple player kits, each with its own prop/character devices, automatically assigned when players are added to the system.

        UEFN Device Integration
        Works seamlessly with Button Devices, Chair Devices, Character Devices, and Trigger Devices to handle grabbing, releasing, poses, and emotes.

        Project Outline

        Content/
        ├── agent_grabber_device.verse
        ├── agent_kit.verse
        ├── README.pdf
        └── utilities.verse
         

        NOTE: Level design is not included—this package provides the code and logic system only. The code is sold as is. Updates to the code and bug fixes can be obtained but aren't guaranteed.

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