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Advanced Master Controller System

Advanced Master Controller System

Regular price $200.00 USD
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        Manage your Fortnite Creative experience with the Advanced Master Controller System, the ultimate tool for map and player management. This powerful system empowers you to manage live events like tournaments or simply wreck absolute chaos on your UEFN map!

        Perfect for: Live advanced control for their maps during live events like tournaments or manage players in a social hub.

        Key Features

        • Map-Wide Events: Execute dynamic events that affect the entire map.
        • Player-Specific Actions: Instantly grant items, or initiate one-off events tailored to individual players. This level of customization helps create memorable moments and personalized gameplay experiences.
        • Intuitive UI and In-World Interface: Easily access and manage your settings through a user-friendly interface.
        • Custom Toggle Events: Add your own toggle or one-off world events effortlessly with trigger devices, allowing you to craft unique scenarios on the editor without code.

        Project Outline

        Content/
        ├── AdvancedControllerModule/
        │   ├── Materials/
        │   │   └── M_RandomLightningEventIcon.uasset
        │   ├── Scripts/
        │   │   ├── PlayerControllerModule/
        │   │   │   ├── care_package_action.verse
        │   │   │   ├── damage_player_action.verse
        │   │   │   ├── one_off_player_action.verse
        │   │   │   ├── pagination_manager.verse
        │   │   │   ├── player_action.verse
        │   │   │   ├── player_controller_manager.verse
        │   │   │   ├── player_controller_widget.verse
        │   │   │   ├── player_cycler_manager.verse
        │   │   │   ├── sub_option_cycler_manager.verse
        │   │   │   ├── timeout_action.verse
        │   │   │   └── toggle_player_action.verse
        │   │   ├── WorldControllerModule/
        │   │   │   ├── care_package_world_event_verse_ui.verse
        │   │   │   ├── care_package_world_event.verse
        │   │   │   ├── change_class_world_event.verse
        │   │   │   ├── one_off_world_event.verse
        │   │   │   ├── random_lightning_world_event.verse
        │   │   │   ├── switch_player_locations_world_event.verse
        │   │   │   ├── toggle_world_event.verse
        │   │   │   ├── world_controller_manager.verse
        │   │   │   ├── world_controller_widget_configuration.verse
        │   │   │   └── world_event.verse
        │   │   ├── advanced_master_controller_manager.verse
        │   │   ├── custom_types.verse
        │   │   ├── master_controller_widget.verse
        │   │   └── modules.verse
        │   ├── Widgets/
        │   │   ├── M_UI_Rectangle_Custom_CloseButton.uasset
        │   │   ├── M_UI_Rectangle_Custom.uasset
        │   │   ├── M_Window.uasset
        │   │   ├── MI_UEFN_UI_Button_Light_Custom.uasset
        │   │   ├── MI_UI_Rectangle_Custom_Button.uasset
        │   │   ├── MI_UI_Rectangle_Custom_SelectButton.uasset
        │   │   ├── MI_UI_Rectangle_Custom_TabButton.uasset
        │   │   ├── MI_UI_Rectangle_Custom_Window.uasset
        │   │   ├── UW_Button.uasset
        │   │   ├── UW_CarePackageWorldGrid.uasset
        │   │   ├── UW_MasterController.uasset
        │   │   ├── WBP_ButtonLoud.uasset
        │   │   ├── WBP_ButtonNext.uasset
        │   │   ├── WBP_ButtonRegular.uasset
        │   │   ├── WBP_CardButton.uasset
        │   │   ├── WBP_Close.uasset
        │   │   ├── WBP_SelectButton.uasset
        │   │   └── WBP_TabButton.uasset
        │   └── modules.verse
        ├── CarePackageModule/
        │   ├── Meshes/
        │   │   ├── colormap.uasset
        │   │   ├── colormap1.uasset
        │   │   └── crate.uasset
        │   ├── Prefabs/
        │   │   ├── Prefab_CarePackage.uasset
        │   │   └── Prefab_CarePackageDropLocation.uasset
        │   ├── Scripts/
        │   │   ├── care_package_component.verse
        │   │   ├── care_package_item.verse
        │   │   ├── care_package_manager.verse
        │   │   ├── custom_types.verse
        │   │   ├── drop_location_component.verse
        │   │   └── utilities.verse
        │   └── modules.verse
        ├── CoreModule/
        │   ├── agent_spawner_manager.verse
        │   ├── game_manager.verse
        │   └── utilities.verse
        ├── Placeholders/
        │   └── Textures/
        │       ├── blue_square.uasset
        │       ├── clear_square.uasset
        │       ├── codingcoast_text_logo.uasset
        │       ├── gold_square.uasset
        │       ├── grey_square.uasset
        │       ├── purple_square.uasset
        │       ├── red_square.uasset
        │       ├── transparent_square.uasset
        │       └── white_square.uasset
        ├── SpectatorModule/
        │   ├── Widgets/
        │   │   └── UW_Spectator.uasset
        │   ├── hud_configuration.verse
        │   ├── spectate_location.verse
        │   ├── spectator_widget.verse
        │   ├── spectators_manager.verse
        │   └── utilities.verse
        ├── TimeoutModule/
        │   └── timeout_manager.verse
        ├── UIModule/
        │   ├── UIPack/
        │   │   ├── arrow_basic_e_small.uasset
        │   │   └── arrow_basic_e.uasset
        │   └── utilities.verse
        ├── modules.verse
        └── README.md
        

        Frequently Asked Questions

        What is the Advanced Master Controller?

        An in-game admin panel. A player with the Admin role opens it with a Signal Remote and gets a grid of buttons for world events (random lightning, care package drops, swapping player positions, changing everyone's class) and actions aimed at one player (timeout, deliver a care package, damage).

        How does a player become an admin?

        Fire the Set Admin Role Trigger for that player, for example from a button only you can reach. Players without the role cannot open the panel.

        Which devices do I need to set up?

        A Signal Remote Manager to open the panel, a Trigger for the admin role and Player Spawners so players are registered. Each event has its own needs: lightning uses VFX spawners, care packages use item granters per rarity, timeouts use detention teleporters.

        Can I add my own events?

        Yes, with Verse. You create a class that inherits from the toggle or one-off event base classes, give it a name, description and icon, and add it to the manager's list. Toggle events can also switch themselves off after a set duration.

        Do I need UEFN?

        Yes. The panel is a UMG widget driven by Verse and cannot be built in Creative 1.0.

        NOTE: This product is currently in development. Join the Coding Coast Discord server to get updates about development!

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