{"product_id":"agent-grabber","title":"Agent Grabber","description":"\u003cp\u003eThis Agent Grabber adds a player carrying mechanic to your UEFN maps. One player can pick up and carry another, creating new gameplay dynamics for cooperative puzzles, capture modes, or chaotic party games. Carried players follow smoothly with customizable offsets, and can attempt to shake free through configurable escape mechanics.\u003c\/p\u003e\n\u003cblockquote\u003e\n\u003cp\u003eA grab-and-carry system lets you create interactions between players beyond combat or scoring, encouraging teamwork, sabotage, or playful chaos in your experiences.\u003c\/p\u003e\n\u003c\/blockquote\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003ePerfect for:\u003c\/strong\u003e hide-and-seek modes, cooperative puzzles, team-based minigames, party games, or any map where carrying players adds tension or fun.\u003cbr\u003e\u003c\/p\u003e\n\u003ch2\u003eOverview\u003c\/h2\u003e\n\u003cp\u003eThe \u003ccode\u003eagent_grabber_device.verse\u003c\/code\u003e manages the full grab-and-carry lifecycle: it links carrier and carried players, applies positional offsets, enforces escape attempts, and coordinates appearance\/pose updates through Agent Kits. Each kit combines UEFN devices (props, character devices, triggers, and controllers) to visually represent and move carried players in your map.\u003c\/p\u003e\n\u003ch2\u003eKey Features\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003ePlayer Grabbing\u003c\/strong\u003e\u003cbr\u003eOne player can grab and carry another using an interactive Button Device and linked kit setup.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eEscape Mechanic\u003c\/strong\u003e\u003cbr\u003eCarried players can shake to escape after a set number of attempts, with configurable cooldowns.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSmooth Following\u003c\/strong\u003e\u003cbr\u003eCustomize the carried player’s offset (X, Y, Z) for clean alignment and immersion.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eInput System\u003c\/strong\u003e\u003cbr\u003eSeparate controls for both carrier and carried player. Carriers can force release, while carried players can attempt escape.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eKit Management\u003c\/strong\u003e\u003cbr\u003eSupport for multiple player kits, each with its own prop\/character devices, automatically assigned when players are added to the system.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUEFN Device Integration\u003c\/strong\u003e\u003cbr\u003eWorks seamlessly with Button Devices, Chair Devices, Character Devices, and Trigger Devices to handle grabbing, releasing, poses, and emotes.\u003c\/p\u003e\n\u003ch2\u003eProject Outline\u003c\/h2\u003e\n\u003cpre\u003eContent\/\n├── agent_grabber_device.verse\n├── agent_kit.verse\n├── README.pdf\n└── utilities.verse\n \u003c\/pre\u003e\n\u003cblockquote\u003e\u003c\/blockquote\u003e\n\u003cp\u003e\u003cstrong\u003eNOTE:\u003c\/strong\u003e\u003cspan\u003e Level design is not included—this package provides the code and logic system only. The code is sold as is. Updates to the code and bug fixes can be obtained but aren't guaranteed.\u003c\/span\u003e\u003c\/p\u003e","brand":"Coding Coast","offers":[{"title":"Default Title","offer_id":51223197090114,"sku":null,"price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0928\/2338\/8482\/files\/agent_grabber_0.png?v=1757047426","url":"https:\/\/codingcoast.shop\/products\/agent-grabber","provider":"Coding Coast","version":"1.0","type":"link"}